When I was in high school, I got a shiny new Atari 400 and proceeded to teach myself programming, starting with BASIC (as everyone did back then) then moving on to 6502 assembler. I remember having a very specific goal, to someday own a software distribution company, which came true, though I didn’t think it’d take the form of English-translated H-games. Back in the days of 8-bit gaming the stories games could tell were very limited, and there was a tradition of commissioning fabulous box art to stimulate players into imagining that they were playing in a more involved world than they were. Over the years, games — both mainstream ones and the visual novels we sell — became more involved, to the point that they could tell fabulously complex stories and impart important wisdom to players, like the Phantom Brave quote shown above (“it’s a mark of maturity when someone hurts you and you try to understand their situation instead of trying to hurt them back”). What deep meaning have you found in games or anime?
Recently I was casting around for something interesting to watch, and decided to check out Hacka Doll, which I’d found some fanart for somewhere. It’s a fun show about three “personal entertainment AIs” designed to help humans with various jobs, though things don’t always go according to plan as the girls are rather clumsy. In each (short) episode, the girls show up to help some person who’s got a problem, like a manager of an idol group, or an otaku hoping to lose his V-card, and many different areas of fandom (magical girls, RPGs, the Comiket/doujin world) are parodied in turn, with plenty of hilarious references to your favorite series. The animation is by Trigger (of Kill la Kill), so you know you won’t be bored.
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